I will not be listing everything for the patch as I want there to be a few surprises in there as well as shocks. However I will maybe make a guide for this version to people know what each enemy holds but this is only if its requested. The difficulty will border between been twice as difficult as the original to 10 times harder depending on how easy the enemy was in the first place. There will also be AI and bug fixes in the patch too but im more focused on getting what needs to be done, done
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There will be at least 30 added bosses to this patch. Some will be rewarding to the point you will want to fight them where others are new ways of getting items that were somewhat a lot easier to get in the original version. For example to get the nut for the gold Chocobo you will now have to fight a tough enemy but to obtain an ultimate weapon you may have to steal it from a added boss and this will be your ONLY chance to obtain it much like in FFIX. Notes King Bomb (100% done) ("Bodyblow"[0172],) ("Fire2"[001C],) ("Fireball"[01E9],) ("Flame Dance"[0261,]) ("Suicide Bomb"[0244],) ------------------------------------------------------------------ Carrot (90% done) ("Bio2"[0028],) ("Toxic Barf"[02B6],) ("Smog Alert"[02FB],) ("Tsunami"[0144],) ("Slow"[0014],) ("Comet"[002E],) ("DeathForce"[031E],) ("Poison Storm"[0394], ------------------------------------------------------------------ Diabolos (90% done) ("Pain"[0102],) ("Hellfire"[003A],) ("Diabolos Beam"[0165],) "Smog Alert"[02FB],) ("Blue Impulse"[01C9],) ("Trine"[0056],) ("Tail Laser"[036F],) ("Blue Impulse"[01C9],) ("DeathForce"[031E],) |